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![]() Currently only available in the RT shop and lottery, this suit has one particular gimmick: Over Boost. The Act Zaku Commander Type is a suit that follows somewhat in the footsteps of the SM Zaku, but with some extra bells and whistles.This suit has been reported to do much better in space despite lacking AMBAC, however I don't have much experience in space so I won't comment on it. ![]() Use the Zaku MG for longer ranged chip damage, or the MMP80 for higher DPS at the cost of range. The SM has the choice of the MMP80 and Zaku MG. If this doesn't outright kill the target, your heat hawk will be ready to swing again by now and you can downswing the enemy to finish the job. While the opponent is in the heavy stun, your ally can come in and combo with their melee and end with a knockdown. If you have a team member who is setting up stuns for you (Generals and supports playing with an SM really should be doing this as it kills quick), you should be using your neutral swing to make the stun last much longer. A big mistake with this suit is to downswing on opponents when you have allies nearby. ![]() It does have something going for it that is often overlooked however: being hit with a heavy stun weapon is worse than being knocked down as there is no invincibility period afterwards. This combined with how competitive the raid slot is at this cost, makes the SM an unfavorable choice by most players. However it cannot swing in quick succession and lacks an instant ranged stun option. At these point costs, it has the highest per melee hit damage in the game. The gimmick of this suit is the special heat hawk it has access to that causes heavy stun upon hit. It has an unusually high HP pool for a raid, but suffers from the same poor ranged resistances that most raids suffer from.
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